Makerspace

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The Makerspace provides equipment, materials, and tools that promote innovation and creativity. The space is free to all U of M Twin Cities faculty, students, and staff.

Learners at all skill levels can visit the Makerspace to:

Makerspace staff offer help with projects from idea to creation to project refinement.  

Connect with an expert

Equipment and supplies

The Makerspace has a variety of equipment, materials, and supplies, including:

Guidelines

Upcoming Makerspace workshops

Workshops are free of charge on a first come, first-served basis. Registration requested.

Intro to 3D design – Online

April 16, 3:00 p.m. to 4:00 p.m.

In this session we’ll go beyond the basics of using 3D printing and learn a little bit about how to design your very own model that you can print. We will talk about how 3D design and printing work, use an easy tool (Tinkercad) to explore the concepts and design an object, and discuss other software programs and methods of making printable files. This session is oriented towards beginners with little to no experience with 3D design, but all are welcome to attend.

Make Art with Code – Online

April 21, 1:00 p.m. to 3:00 p.m.

Learn how to make interactive and generative art using Javascript and the P5.js library.  Whether you have coded before or are brand new to it, this workshop is for you.  Participants will write their own code, explore creative coding techniques, look at advanced uses, and get suggestions for where to go next. Check out openprocessing.org for ideas.

All Makerspace workshops

Recent Makerspace news

3D printed immunology models

3D-printed gene segment models aid in active learning 

Co-instructors Michelle Henry-Stanley and Donna Spannaus-Martin wanted to teach about genetic recombination using a tactile, hands-on educational tool. They connected with our Makerspace staff to produce low-cost sets of 3D printed immunoglobulin gene segments to support new ways of teaching and learning and meet their active learning goals.
Person participating in virtual reality

Virtual reality helps physical therapy students see new answers

Teresa Bisson works with the Bio-Medical Library to bring Virtual Reality to her neurorehabilitation classroom where students are immersed in a virtual experience. Through active learning, Bisson’s students are becoming thoughtful users of technology and leaders in a new health care environment.
Mickey Hafertepe

Helping radiology students see 2D medical images in 3D anatomy

As a radiology resident, Mickey Hafertepe has gained insights into the challenge of translating health information into medical practice. Learn how Hafertepe is using 3D printing to help students understand spatial relationships of medical imaging when viewing 3D anatomy on a 2D screen.
3D printed adaptive gaming device for Nintendo Switch controllers

Using 3D technology to reach individual goals in rehab therapy

You may know Leah Grinvalsky as a Physical Therapy student at the U of MN, but we also know her as a friend to Katrina Simons. This friendship played an important role in Grinvalsky’s first visit to our Makerspace, where she explored adaptive technology solutions to help Simons participate in gaming.

Related staff