The Virtual Reality Studio is a space that facilitates the use and exploration of virtual worlds for education, research, and patient care. The space is free to all University of Minnesota Twin Cities faculty, students, and staff.
Learners at all skill levels can visit the Virtual Reality Studio to:
experience virtual and augmented reality,
attend workshops and get guidance,
apply technology to course content and course assignments,
participate in simulated experiences, and
create or use virtual and augmented environments to support research and education.
Virtual Reality Studio staff offer help with projects from idea to implementation.
Open hours and appointments
We have Open Hours for UMN students, staff and faculty to drop in, ask questions, and explore their interests in virtual and augmented reality. See the hours that are posted on this page.
Appointments outside of these hours are available upon request for educational or research interests.
Curious about the Apple Vision Pro? You can reserve time to use one in the Virtual Reality Studio during Open Hours. The Apple Vision Pro was released to the U.S. in February 2024. It is more than a virtual reality headset; it is a "spatial computer".
Embodied Labs puts you in a first-person perspective of patients to simulate their experience with macular degeneration, hearing loss, Alzheimer's dementia, end of life, and more. You can reserve time with one of the two workstations in the Virtual Reality Studio that has access to this resource.
Insta360 One X camera with a Bushman V2 monopod (1)
Portable green screen (1)
Borrowing equipment
UMN students, staff and faculty can use their UCard to borrow:
Oculus Quest headsets
Insta360 One X camera with monopod included
Portable green screen. Contact Charlie Heinz ([email protected]) in advance.
The typical loan period is three days. The items are available at the library service desk located on the 5th floor of the Phillips-Wangensteen Building, just across the skyway from the VR Studio. Access to the portable green screen needs to be planned in advance. Contact Charlie Heinz ([email protected]) for help.
Additional 360 cameras can be found at Walter Library. These 360 cameras allow you to create videos and photos that can be viewed in virtual reality headsets.
Thirteen local high school students learned about the human brain up close in the Virtual Reality Studio at the Health Sciences Library during Go4Brains, a week-long summer program for students that seeks to diversify the field of neuroscience.
A new first-person program in the Virtual Reality Studio is helping medical students understand Alzheimer’s disease and dementia from their future patients’ perspectives.
3D anatomy, clinical simulations, empathy building experiences, practice communication skills, go on a virtual field trip, design 3D objects, paint in 3D, and more! For ideas, check out these links: